Analysis of Yakuza 6 The Song of Life for PlayStation 4

Analysis of Yakuza 6 The Song of Life for PlayStation 4: Hello Guys Today I am going to share some information and detailed review of Yakuza 6 The Song of Life for PlayStation 4.

Analysis of Yakuza 6 The Song of Life for PlayStation 4

In the analysis of Yakuza 6 for PS4, we reunited with Kazuma Kiryu, the dragon of the Dojima family, and we accompanied him in an open adventure, set in three cities (Tokyo, Okinawa, and Hiroshima) and with an abundance of mini-games. Sega closes his series of Japanese mobsters in an insuperable way.

It is difficult for the analysis of Yakuza 6 The song of Life for PS4 to surprise us. In recent months Sega has given us the opportunity to play the prequel to the saga, Yakuza 0, the remake of the first part (Yakuza Kiwami) and promulgated Kiwami 2 … in additament to the designation that concerns us. We are facing the culmination of this saga in many aspects, both from the perspective of the game and technical, as well as argumental.

At first (especially if you have not played the antecedent one), the story may catch us marginally. The organization of the Japanese mafia in groups and families (with their generals and soldiers) is commixed with personal and secondary stories that have been at our side since the first game. But do not let it scare you, because the game is able to summarize the history of the precedent five and place us in a situation.

A history of the yakuza

Kazuma Kiryu, the dragon of the Dojima family, has just spent three years in prison and leaves with the firm intention to quit the criminal life, to dedicate himself to taking care of the children of his orphanage in Okinawa. However, as anon, as he leaves prison behind, he discovers that his protege, Haruka Sawamura, is hospitalized, in a coma after suffering a stroke. The thing gets even more perplexed when they apprise us that Haruka had a baby, Haruto, whom we will have to take care of, while we endeavor to find the culprit of the situation -the outrage, not the gravidity.

This is the most personal part of the Yakuza 6 Musical composition of Life story, but of course, there is withal a “mafia” part. When Kiryu returns to the streets of Kamurocho (the neighborhood inspired by the streets of Kabukicho in Shinjuku) he finds up to four clans at war and an escalation of conflicts involving both Japanese and Chinese and Korean families. As we anticipated you at the start, it is the culmination of the series, in which we are going to live the consequences of everything that transpired in the antecedent games.

And since it is the final track, we will additionally meet old familiar characters (we have already mentioned aa Haruka, and you can count on the return of Goro Majima, agent Makoto Date or Shun Akiyama), and with about thirty incipient players. They all have an abundance of charisma - and a point of madness - that characterizes the saga, because the truth is that the Sega team led by Toshihiro Nagoshi has taken a balanced story between the dramatic and the ridiculous, with details of humor and the participation of some renowned actors (in this case, we welcome Takeshi Kitano, the protagonist of Bellicose Cop or Brother, who plays Toru Hirose).

This story, without regaling us in minigames and collectibles, can last more than twenty hours (a little shorter than other Yakuza), but it is only a small part of what The song of Life offers for PS4. This time we visited three different cities: Tokyo, Onomichi (a coastal neighborhood in Hiroshima) and, briefly, the Morning Glory orphanage in Okinawa.

Missions for the mafia

The main missions have the style of the ebony cinema of the saga. We have to follow a trail virtually as we would inauthenticity (visiting places, interrogating people and resolving some fist disputes). As for the combat system, it has been simplified with veneration to what we optically determined in Kiwami, but it works faultlessly. Now we only have one fighting ethic, but we can fill some spheres of energy to unleash the potency of the dragon (recollect that in the pristine version the saga is called Ryu Ga Gotoku, which designates “like a dragon”).
You can, however, use combat weapons or accumulate objects from the stage - from traffic cones to bicycles - to hit enemies. This system, which has been debugged with each incipient installment of the series, is consummated with spectacular final blows.

While the random encounters with thugs are the primary procedure, the truth is that the battles against bosses or against numerous bodyguards have the just necessary to keep us hooked. To give it more depth, we can utilize power-ups (which will have to be bought in vending machines) and after each fight, we receive some valuable experience points that sanction us to improve our skills and learn some incipient ones.

Minigames and classic recreational

The possibility of liberatingly exploring the neighborhoods of Tokyo and Hiroshima (for the first time, additionally in subjective perspective) makes sense with the number of mini-games and secondary missions available. Kazuma Kiryu can complete commissions of other passers (there are a total of 52 substories throughout the game, most with a comical tone) gathering objects scattered around the stage or investigating for the keys that open lockers, where special objects are hidden.

But the beauty is in the minigames (an extra inherited from Shenmue, and multiplied to illimitability). For starters, we have the recreational Club Sega. We have four classics of the eighties like Space Harrier, Super Hang-On, Out Run and Fantasy Zone that already appeared in Yakuza 0, and now Puyo Puyo and Virtua Fighter 5 Final Showdown are integrated, with their 19 fighters in full.

On the other hand, we have the “sporting” mini-games like baseball games, mahjong or darts. Karaoke comes back, a minigame of shots on rails baptized as “spearfishing” and the priceless spicy chat, in which if we press the buttons in the appropriate order, Kiryu is writing petitions to the girls who are on the other side of the screen.

If you have ever been in Japan, or have a special curiosity about this country, surely you additionally appreciate the possibility of visiting authentic establishments (from Don Quixote to the “combines” -supermarkets open 24 hours- to a feline cafe) and buy recognizable products

To finish, Yakuza 6 The Song of Life has a strategic mode designated as a group engendered. in which we have to recruit thugs to fight against the JUSTIS mafia organization (something kindred to what we did in GTA San Andreas with the street gangs).

The wonders of the Dragon Engine

The topping on the cake is the technical section of the last Yakuza. Sega’s Dragon Engine graphics engine amends on what we visually perceived in the two games last year. Cities are more detailed and have a more varied, virtually natural “life”. This includes more ambulators and additionally road traffic. On the other hand, the lighting is excellent and the faces are incredibly detailed and expressive. We can only reproach him for the fact that some “tearing” appears, especially at the Tokyo level.

Kiryu Kazuma has new animations, which sanction you to access hidden places by jumping over fences or narrow streets, and in integration, the sound section combines a varied soundtrack with voices in Japanese (in all dialogues). Unfortunately, it is only subtitled in English, which can throw some players back.

As we have mentioned before, Yakuza 6 is the excellent culmination of the saga. The combination of its open stages, full of possibilities, a very solid technical section and very varied and entertaining minigames is put at the accommodation of an exhilarating argument, which closes one of the best sagas of recent years (although it is not very popular).

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